Mankirt Hothi - Game Designer










Mankirt Hothi

Hello! I'm a game developer specializing in designing & programming since 2021. I have always focused on C# and Unity but I have also worked on projects in Godot/GDScript. I always aim to keep player experience as the driving force behind my design decisions, utilizing rapid prototyping and frequent feedback to experiment with ideas.

Based in Ontario, Canada, I earned my degree at York University where I was able to study design & programming while creating games with a wide range of people. Below you can find my projects & my roles in making them.


My Top Projects

Fell Noon


Over the summer of 2026, I worked with three friends to create the first game of our new studio, Wawa Works. Fell Noon is a turn-based RPG in a western horror setting initially created for Yaoi Game Jam and now working towards a full release.

I worked as more of a generalist developer on this project, filling in and picking up tasks for programming, design, sfx, and vfx.

Play C# | Godot | 4 Months | Wawa Works

Touché Tempo


Winning #1 for Achievement in Accessibility at Level-Up Showcase 2026, Touché Tempo is a rhythm-fighting game where you use the music to help parry your opponent's attacks in the devil's fencing tournament.

I worked as the main gameplay designer & programmer but also had a hand in background art & sfx. This project was heavily iterative as we held 3 large playtesting sessions to help shape the game during the development into something that was both fun and accessible.

Play C# | FMOD | Aseprite | 3 Months | Team of 6

No Escaping The Horde


Created for a game mechanics course in 2024, No Escaping The Horde is a survivorslike/bullet heaven game built around a unique health mechanic where your infection is always growing.

After completing the project, it was accepted as the only solo-dev game into Toronto Games Week 2025's NextGen Showcase; a curated exhibit of 10 student-made games.

Play C# | Aseprite | 4 Months | Solo
See The Rest