Mankirt Hothi
My Top Projects
Fell Noon
Over the summer of 2026, I worked with three friends to create the first game of our new studio, Wawa Works.
Fell Noon is a turn-based RPG in a western horror setting initially created for Yaoi Game Jam and now working towards a full release.
I worked as more of a generalist developer on this project, filling in and picking up tasks for programming, design, sfx, and vfx.
Touché Tempo
Winning #1 for Achievement in Accessibility at Level-Up Showcase 2026, Touché Tempo
is a rhythm-fighting game where you use the music to help parry your opponent's attacks in the devil's
fencing tournament.
I worked as the main gameplay designer & programmer but also had a hand in
background art & sfx. This project was heavily iterative as we held 3 large playtesting sessions to help
shape the game during the development into something that was both fun and accessible.
No Escaping The Horde
Created for a game mechanics course in 2024, No Escaping The Horde is a survivorslike/bullet heaven game
built around a unique health mechanic where your infection is always growing.
After completing the project, it was accepted as the only solo-dev game into Toronto Games Week 2025's NextGen Showcase; a curated
exhibit of 10 student-made games.